Metacyn is pleased to announce the first expansion to Thunderrealm Island: “The Darkwaters”. A 3-hour LARP for 12 people.

You’re a member of one of the few guilds that have been allowed into this zone, only a few hours before it’s opened to the rest of the game’s subscribers. Somewhere in the Darkwaters lies the answer to a mystery at the very heart of the Thunderrealm mythos… and you’re going to be the first to find it.

Six months ago, your guild began collecting all the shinies required to gain early access to the Darkwaters. It took ages - there were arguments about whether this was a good use of guild resources; some people left the game for good. Some players took charge in special missions; others sacrificed their characters or powers for further advancement. Finally, two guilds were chosen as victors: the Children of Diode and the Order of the Creeping Moss. You count among these guilds’ numbers - will you be the first to find the treasure, or will victory slip through your fingers like the sands of Thunderrealm Cove?

Following the conclusion of the beta testing of The Darkwaters, this section of the map is currently offline. We hope to have it available for play in the near future.